Role-playing games of Japan : transcultural dynamics and orderings

Role-playing games of Japan

transcultural dynamics and orderings

Single Author
Literature & Art
Culture & Religion
Area Studies
Björn-Ole Kamm(Graduate School of Letters / Author)
Bjorn-Ole Kamm (Graduate School of Letters, Author)
Year-Month
Publisher
Palgrave Macmillan
ISBN
9783030509521
Pages
300
Language
English

Outline

This book engages non-digital role-playing games—such as table-top RPGs and live-action role-plays—in and from Japan, to sketch their possibilities and fluidities in a global context. Currently, non-digital RPGs are experiencing a second boom worldwide and are increasingly gaining scholarly attention for their inter-media relations. This study concentrates on Japan, but does not emphasise unique Japanese characteristics, as the practice of embodying an RPG character is always contingently realised. The purpose is to trace the transcultural entanglements of RPG practices by mapping four arenas of conflict: the tension between reality and fiction; stereotypes of escapism; mediation across national borders; and the role of scholars in the making of role-playing game practices.

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